Posts Tagged ‘ eSorscha ’

Pre-Masters Mash Up Games Two and Three.

So after the write-up on game one, here’s games two and three. As I mentioned in the last post I used pIrusk in all the games on the day. 

After the first round I got drawn against one of my buddies and fellow Khador player Jamie Perkins. Jamie is a very good player and someone I have yet to beat… 

The scenario was rolled as Capture the Flag and we were ready to go! 

Game Two – Jamie Perkins – Khador – eSorscha 

Forward Kommander Sorscha
Beast-09
Spriggan
War dog

Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
Lady Aiyana & Master Holt
Winter Guard Infantry (Leader and 9 Grunts)
Winter Guard Infantry Officer & Standard
2 Winter Guard Infantry Rocketeers
Winter Guard Mortar Crew (Leader and Grunt)

Eiryss, Angel of Retribution
Harlan Versh
Kovnik Jozef Grigorovich

Jamie won the starting roll and opted to go first. His first turn was fairly standard with Iron Flesh going on his Winterguard Infantry. Pretty much everything either ran or advanced to get in to position. My first turn was very similar. One point to note was that I had my Devastator to my left defending my flag whilst the Spriggan advanced to a position where he could look to contest Jamie’s flag. 

The next couple of turns are a little blurred but here are some highlights… 

The combined force of Jamie’s Spriggan and Nyss Hunters managed to take down my Spriggan. My IFPM charged up the middle and killed some of Jamie’s Winterguard. My Winterguard were more successful in killing my IFPM than anything else. 

Two major turning points in the game came, first, when under Irusk’s feat I took between 10 and 11 Tough checks and managed to pass all but one! The second came late in the game when Jamie moved Beast-09 away from the flag he had done such a good job of guarding all game. This allowed Eiryss to run in and grab a control point. She subsequently died a horrible death but with only a few minutes left in the round there was nothing he could do. 

As such I won the game 1 CP to 0. 

I will not deny that I won this game as a result of Jamie’s mistake and I did feel sorry for him, but I suppose that’s how the cookie crumbles. 

A couple of things it did teach me though is not to take your eye off the prize and potentially the player who makes the least mistakes will come out the winner, even if you’re not on top form. 

Any who on to game three… 

With two wins and a total of 3 CP’s I was at the top of the leaderboard, at my own event! In order to ensure the foul play could not be called I  passed TO responsibilities for the final round to the event sponsor, Phil of Forge Games fame. 

The scenario rolled for this game was Incursion. 

Game Three – Liam Jordan – Cygnar – eCaine 

Captain Allister Caine
Ol’ Rowdy
Squire 

Arcane Tempest Gun Mages (Leader and 5 Grunts)
Arcane Tempest Gun Mage Officer
Cyclone
Black 13th Gun Mage Strike Team
Precursor Knights (Leader and 9 Grunts)
Precursor Knight Officer & Standard
Rangers 

Eiryss, Mage Hunter of Ios
Reinholdt, Gobber Speculator
Rhupert Carvolo, Piper of Ord
Stormsmith Stormcaller
Stormsmith Stormcaller 

I won the starting roll and choose to go first. Going for a similar set up to the last game I put the IFPM in the middle with a jack either side of them. Irusk was just behind the IFPM with his Wardog and Aiyana & Holt. The Great Bears and Eiryss were in charge of the right flank with the Winterguard in charge of the left. 

First turn saw us both run/advance in to position. Liam had a Cyclone that lay down a couple of Suppresive Fire templates towards the middle of the board and the Black 13th put down another AOE just in front of Eiryss. At the end of his turn, as per the scenario rules, the middle objective was removed. 

On my turn two Eiryss managed to advance round the Black 13th’s AOE and successfully killed their leader (not sure what his name is.) The Spriggan then advanced and managed to kill another member with his grenade launchers. Everything else advanced not doing too much, apart from Irusk who cast Inhospitable Ground. In Tom’s turn he charged his full unit of Precursor Knights towards the IFPM, I’m pretty sure the Piper gave them Pathfinder too. Sadly for Liam only a couple actually managed to engage. Not sure what else happened in Liam’s turn but I do seem to remember their were some very “buffed” rangers right on my line! As Liam was the second player and this was the end of his second turn CP’s could now be earnt. However as neither of us held either objective there was no scoring. 

At the start of my turn three I saw my chance to “win” the game. All I need to do was kill off a few Precursor Knights and a Stormsmith and I’d have the 2 CP’s needed to win. So off I went. I moved Irusk to the front line of my army and used his feat, just to make sure everything would hit and cast Inhospitable Ground, just incase. Using my Winterguard and the Spriggan I killed the required stuff and thought that was that. At this point Liam asked if I was aware I needed 3 CP’s to win the scenario. Now this caused a bit of a problem. As I mentioned a moment ago Irusk was on the very front line of my army with very little to defend him from an e Caine feat turn. an assassination was out of the question however I had a cunning plan involving my IFPM. They charged the remaining Precursor Knights using their Defensive Formation “mini feat” they made quick work of the Precursors which allowed them a further 6 inches of advance, into shield wall. This meant a few of them just managed to engage eCaine. The rest of my turn was spent with the Great Bears engaging the Cyclone and Widowmakers killing rangers. At the end of my turn I earnt 2 CP’s and nervously handed over to Liam. 

I’m not sure on the exact order of things but Liam tried to use the ATGMs and Ol’ Rowdy to kill off the IFPM engaging eCaine, however due to Irusk’s feat (4+ Tough checks and no Knockdown) there were still a couple on him. Also due to him being fairly boxed in, both by Liam’s troops and my own there was no real way for him to get to Irusk. PHEW!
 Liam finished his turn getting things to contest the objectives. 

My turn four rolled around and things were now more a formality. The Great Bears finished off the Cyclone and the Winterguard managed to kill off the last few bits and pieces on the left-sided objective. We called it there with the final score at 4 CP’s to 0. 

This game gave me my third great game of the day and another great opponent. 

What I will take from this game though is to ALWAYS READ THE SCENARIO! I so nearly lost this game but yet again Tough checks came to the rescue. 

Tune in again to read my final thoughts on the whole thing and to see where everyone placed. 

Thanks for reading.

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The Treeline

Colm Green wiped another drop of the incessant rain from the tip of his nose and shifted his heavy shoulder plates trying to get more comfortable. “No use” he muttered to himself as he looked over to Riggers who appeared to be unfazed by the down pour.

“You keep messin’ round like that and you’ll end up with a Widow Maker’s bullet between the eyes.”

The two trenchers sat in the rain watching the darkness that was the southern tip of the Thornwood. They were dug in no more than a hundred paces from the tree line, keeping watch over the hastily erected Cygnarian encampment behind them. The ground between their position and the treeline was littered with rocky out crops and felled trees, making sentry duty particularly difficult.

Colm was certain that something was out there, a flicker movement out of the corner of his eye or the sound of rustling trees, he was on edge and he knew it was getting to Riggers.

“Hey, Green, you wanna’ smoke” Colm looked at the soggy packet of cigarettes being offered by his grizzled comrade.

Shaking his head Colm denied the offer “They’ll kill you, you know that don’t you?”

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Mkii and me.

So a little over a month ago Privateer Press posted up the “pre proof read” rules and cards for Warmachine Mkii. If you haven’t downloaded them yet, which I’m sure you have, follow this link and get them!

I would just like to start by commending PP on their excellent move in posting the rules up a full three months before their official release. If only some other companies would follow suit i’m sure the world would be a better place. Nudge nugde, hint hint.

Now I have been pouring over the new rules and stat cards for some time and just haven’t managed to get a game in, for just over a month. Last night however my wife was out on the town so I took the oppurtunity to log onto Vassal and try my hand at Mkii.

With the help of the ever gracious Mutton, Vassal users will know him well, I got my first games of Mkii. We played a two games one with battle boxes and one at 35 points. The results of the games are in-significant, not because I lost them both, honest. Key points in the larger game however were both Beast-09 & a Spriggan being wrecked in one turn and eSorscha wiffing an assination run on Reznik.

Any how I’m looking to play a few more games with the eSorscha list that I put together and once i’m a bit more familiar with how it works I might post up a few battle reports.

If anybody is interested the list is as follows.

Forward Kommander Sorscha
Beast 09
Spriggan
War Dog

4 Battle Mechaniks
Widowmakers
Winter Guard Field Gun
10 Winter Guard Infantry
Winter Guard Officer & Standard
3 Winter Guard Rockateers

As you can see this is a fairly themed list, no prizes for getting the theme!

It did ok but I was let down by my lack of knowledge of a lot of this stuff. Lets see how it does as I learn the list a bit more.

Thanks to any and all who are reading and I’ll try and get some more posts up soon.