Posts Tagged ‘ Khador ’

50 Shades of Red – The Beginning

Here is another article from my good friend Steve, charting the progress of his foray into Khador. I’d just like to point out however that this post is a little late in being published as I suck!

I hope you enjoy it none the less. – Khadorred

Hi again!

I’d like to start off by praising The Wargame Store for getting my first couple bits to me promptly, and well packaged!

I have decided, while day dreaming on my way back from a friend’s house, to call my painting shenanigans ’50 Shades of Red’. So while I feel witty for the next few hours and before I wake up and debate if it wasn’t the best name I could of came out with to let the show roll on regardless!

After a few hours of fiddling with a couple Doom Reaver Fellblades and the unnecessary decorative skulls that go on eButcher’s axe ‘Lola’ (curse their tiny eye sockets), I finally managed to glue them, and myself a few times, together and get them primed.

Here are the results…

The Butcher and his pals.

The Halfords red primer was actually quite nice, its a more appealing canvas to work on than black, which I find a little intimidating to be honest.

One thing is stopping me from ordering proper paints however, and its something I feel we all (those of us who are indecisive like myself) tend to agonize over when starting a new faction: paint scheme. My current thoughts are with either…

  • White armour and red cloth for the infantry & red Warjacks with white as a secondary colour
  • Black armour and red cloth for the infantry & red Warjacks with black as a secondary colour

Having seen an image of pSorcha with black armour and red cloth, she looks very smart, which may be swaying my thoughts.

Paint wise, I’ve decided to expand my pallete from exclusively Privateer Press’ P3, to both P3 and Vallejo Model Colours. I’ve read that Model Colour is a little more muted (think WW2 historicals), so I’m not 100% whether I should use the more cartoony Game Colours, again from Vallejo, but thats just minor details in the long run and nothing a good wash can’t fix. Right?!? I think which brand I use will be important though. I need to figure out who makes the better light colours, and who makes the better dark colours. Having worked with Menoth White Highlight (P3), I’d assume Morrow White (P3) would also be exemplary when it comes to coverage, but from past experience paints can be a little funny even with slightly different variations in hue.

Let me know your thoughts though. Have you had any experience with schemes similar to those above? Is there a particular paint line you can recommend?

Thats all for now.



Starting a new faction, a study

Hi there guys & girls

As promised here is the first in, hopefully, a long line of article by a close friend of mine.

Please find the ramblings of a certain Mr Steven Knowles…

Well to start off, its important to note that, based on observations of my past games, I tend to be rather mindlessly aggressive sometimes, which violates the fact that the game itself is not just aggressive, but shrewd in tactical and strategic judgement. Not to mention a list of other reasons that I won’t go into because I’m not here to make excuses on why I tried to tough it out with the wrong army for 8 months and sold the solution that was the 2nd one.

Going from nimble Cryx helljacks and soft infantry to the slow, hard hitting Skorne warbeasts was a lovely change of pace that I immediately fell in love with: preferring to hit and be able to take a few hits in return rather than launching something from the other table on the other side of the room at the enemy line (all the speed in the world won’t help you hit harder, or avoid an impromptu lucky hit trashing your weapon/s before they have time to connect with something). When it came to choosing a new faction these factors affected my choice in a big way.

After an extended theory-affair with Legion of Everblight it took some help to clear my mind in order for me to see clearly, but I eventually landed on Khador. The main reasons for this decision are as follows.

  • The blatant Soviet Russia theme (my desire for this being exacerbated by playing C&C Red Alert 3: Uprising)
  • The strength of its infantry
  • Warjacks with excessive ARM and a high damage box count
  • Uncomplicated approach

Protectorate put up fierce competition, but I struggled with how critical the likes of the choir were to making the Protectorate warjack catalog not-so-pillow-fisted. Additionally only a couple warcasters appealed to me, despite how much I freaking love the Judicator model.

Now as I said before, my playstyle is rather aggressive, without the subtle nuancies of planning 4 turns ahead, so I may choke a little on old witch or zerkova, but Karchev and both Butchers are straight-forward enough, and respond well to an aggressive approach. Further more Karchev brings so many damage boxes that the enemy is often drawn into attrition. An approach that is much more tolerant of errors and is satisfying to sit there and take the best punches without dropping.

Certain warcasters adhere to certain playstles. We’ve all got a favourite that we’ll run for the heck of it (hit & run, attrition, assassination, board control, etc), I don’t know what style I like, but the best results are likely found in combining 2-3 different elements into one (have some board control & attrition, or hit n’ run & steamrolling). A wise sage (Neal barton) once told me that ‘movement shenanigans are king’. When you think about it, this rings very true: feats and spells that grant extra movement are often ones that can throw the enemy plan into disarray as the unit they were about to charge dances away or worse charges the intended response unit!

What to buy first?

Keeping all the above in mind and after much chewing, I’ve concluded my approach (after the obligatory tokens, new dice, templates, primer) will involve everybodies’ favourite murderous tramp: Kommander Orsus Zoktavir (lovingly known a eButcher). eButcher himself is such an aggressive warcaster that when paired with Doomreavers might make it look like I’m actually playing properly rather than barreling into the enemy line at break neck speeds or fannying about waiting for the enemy to walk into my charge range.

Any well balanced list starts with at least one warjack (Ed – what’s the point in wasting those free points?) afterwards solos and unit’s can be added to taste. It will also do one well to buy with other warcasters in mind when purchasing your first half-dozen models. In other words, can you see yourself using the Behemoth with just Karchev or Butcher? In short no, you will get use of the Behemoth with most ‘casters, Harkevich the Old Witch and eSorscha being prime examples.

The same question must be asked about infantry. How many warcasters like a fat unit of Winterguard? The answer is probably ‘most’, making Winterguard a very good option when starting out. Ironfang Pikemen are less popular, and don’t work with some warcasters as well as Winterguard do, so it also does one good to pay attention to what you want the unit to do and whether they can do it or not an army. Karchev may want a Demolisher but would be unlikely to want a max unit of Winterguard or Kayzay Assassins. pIrusk on the other hand will love that full unit of Winterguard, will get some use out of that Demolisher too. Of course eSorcha may well not want a Demolisher, she’d probably rather use a Devastator and again will love the full unit of Winterguard. You could go on forever!

Looking at theme forces, eButcher’s for example, monetarily speaking, is not very cost effective. I’m of the opinion that any theme force that requires you take more than the normal FA of something is not cost effective (unless you play that list a metric ton load). As a minimum of 3 units of Doomreavers is generally a given in an eButcher theme force, when they’re FA 2 normally, each extra unit will only ever come out to play when that tier list is played. Only 1 warcaster will have those specific tier requirement/bonuses, so its money spent on a single list with no room for cross-warcaster use.

Therefore it would be more logical for me personally, to go something like this:

Kommander Orsus Zoktavir +6
War dog


Doom Reavers (Leader and 5 Grunts)
Winter Guard Infantry (Leader and 5 Grunts)
Winter Guard Infantry Officer & Standard

Alternatively I’d swap the Winterguard and War Dog for min Ironfang Pikemen with the Black Dragon unit attachment for security from my own fear.

I like the Kodiak, so can expect a lot of use out of it, the Spriggan is very popular for good reason, I like doom reavers and thus can be expected to field them semi-often as my army composition allows. Winterguard are at home in most lists and the War Dog is an auto-include for most of the Khador ‘casters. What is important is that this sort of set-up doesn’t limit me to one ‘caster. After all I can always pick up the more specialized options for an eButcher theme force at a later date when I have an established army.

Hold on, Isn’t the battlebox the best place to start?

You’re right, it is. Sometimes. You have to consider if you will actually use the battlebox to start and going forwards if you expect to get use out of what the battlebox gives. Whether you’ll use it or not is very subjective, and thats alright, because I may still get it as an excuse to say I have pSorcha, and the juggernaut is always there for when I need a cheap heavy. The destroyer strangely enough doesn’t grab me like the decimator though, smart players spread out to mitigate AoE shots. Stealth would not like the doomreaver train crashing into them.

Thats all for now…

Breaking news – Vlad 3 seen in resin!

So on one of my many rambles through the world wide web I came across this picture of every bodies favourite mounted Khador ‘caster.

Photobucket Pictures, Images and Photos

From this picture it looks like Vlad3 will be hitting stores in resin!

Of course this may just be a master model and when released he will be metal. Who knows…

111 in 2011

So it’s been a while but I am still here. Just about.

I cannot remember who posted it originally but there have been a few blog posts flying round about people setting themselves targets of X amount of games to play this year. Be it 100, 150 or even 200!

I am jumping upon this bandwagon and have decided to try and play 111 in 2011! Kinda catchy ain’t it…

So here we are on 1st Feb, one month into 2011. How many games have you played I hear you ask. Well the answer to that question is 8.

I’m not going to give a run down of each game but here are some stats for you to digest…

Over the 8 games I have used 3 different casters over 2 factions.

Played 6 tournament games, gave one demo and had a game on Vassal.

I have won 3, drawn 1, and lost 4.

Of those 4 losses all were as a result of my ‘caster being killed.

So that’s it for now. I have my usual club night tonight and aim to play two games at 25 pts. If I remember I may even try and write up a bit of a battle report and post it up here. Maybe…

Anyway thanks for reading!

Foiled again! Almost…

So it was just over a week ago when I put up my last post. In that post I talked about how long it had been since I had played a proper game of Warmachine.

The plan was to play that night, however things don’t always go to plan! Last week I was foiled by our clubs AGM, which wasn’t supposed to last long but in the end took up most of our time at the club. The Thursday after my wife and I fell foul to sickness bug that seems to be doing the rounds. As such the game I had planned with a buddy, who has moved away and was back for the weekend, had to be cancelled. Foiled again!

However, as the more astute of you in the audience will realise, I am now writing this post on a Wednesday. What does this mean I hear you ask… Continue reading

Pre-Masters Mash Up Games Two and Three.

So after the write-up on game one, here’s games two and three. As I mentioned in the last post I used pIrusk in all the games on the day. 

After the first round I got drawn against one of my buddies and fellow Khador player Jamie Perkins. Jamie is a very good player and someone I have yet to beat… 

The scenario was rolled as Capture the Flag and we were ready to go! 

Game Two – Jamie Perkins – Khador – eSorscha 

Forward Kommander Sorscha
War dog

Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
Lady Aiyana & Master Holt
Winter Guard Infantry (Leader and 9 Grunts)
Winter Guard Infantry Officer & Standard
2 Winter Guard Infantry Rocketeers
Winter Guard Mortar Crew (Leader and Grunt)

Eiryss, Angel of Retribution
Harlan Versh
Kovnik Jozef Grigorovich

Jamie won the starting roll and opted to go first. His first turn was fairly standard with Iron Flesh going on his Winterguard Infantry. Pretty much everything either ran or advanced to get in to position. My first turn was very similar. One point to note was that I had my Devastator to my left defending my flag whilst the Spriggan advanced to a position where he could look to contest Jamie’s flag. 

The next couple of turns are a little blurred but here are some highlights… 

The combined force of Jamie’s Spriggan and Nyss Hunters managed to take down my Spriggan. My IFPM charged up the middle and killed some of Jamie’s Winterguard. My Winterguard were more successful in killing my IFPM than anything else. 

Two major turning points in the game came, first, when under Irusk’s feat I took between 10 and 11 Tough checks and managed to pass all but one! The second came late in the game when Jamie moved Beast-09 away from the flag he had done such a good job of guarding all game. This allowed Eiryss to run in and grab a control point. She subsequently died a horrible death but with only a few minutes left in the round there was nothing he could do. 

As such I won the game 1 CP to 0. 

I will not deny that I won this game as a result of Jamie’s mistake and I did feel sorry for him, but I suppose that’s how the cookie crumbles. 

A couple of things it did teach me though is not to take your eye off the prize and potentially the player who makes the least mistakes will come out the winner, even if you’re not on top form. 

Any who on to game three… 

With two wins and a total of 3 CP’s I was at the top of the leaderboard, at my own event! In order to ensure the foul play could not be called I  passed TO responsibilities for the final round to the event sponsor, Phil of Forge Games fame. 

The scenario rolled for this game was Incursion. 

Game Three – Liam Jordan – Cygnar – eCaine 

Captain Allister Caine
Ol’ Rowdy

Arcane Tempest Gun Mages (Leader and 5 Grunts)
Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Team
Precursor Knights (Leader and 9 Grunts)
Precursor Knight Officer & Standard

Eiryss, Mage Hunter of Ios
Reinholdt, Gobber Speculator
Rhupert Carvolo, Piper of Ord
Stormsmith Stormcaller
Stormsmith Stormcaller 

I won the starting roll and choose to go first. Going for a similar set up to the last game I put the IFPM in the middle with a jack either side of them. Irusk was just behind the IFPM with his Wardog and Aiyana & Holt. The Great Bears and Eiryss were in charge of the right flank with the Winterguard in charge of the left. 

First turn saw us both run/advance in to position. Liam had a Cyclone that lay down a couple of Suppresive Fire templates towards the middle of the board and the Black 13th put down another AOE just in front of Eiryss. At the end of his turn, as per the scenario rules, the middle objective was removed. 

On my turn two Eiryss managed to advance round the Black 13th’s AOE and successfully killed their leader (not sure what his name is.) The Spriggan then advanced and managed to kill another member with his grenade launchers. Everything else advanced not doing too much, apart from Irusk who cast Inhospitable Ground. In Tom’s turn he charged his full unit of Precursor Knights towards the IFPM, I’m pretty sure the Piper gave them Pathfinder too. Sadly for Liam only a couple actually managed to engage. Not sure what else happened in Liam’s turn but I do seem to remember their were some very “buffed” rangers right on my line! As Liam was the second player and this was the end of his second turn CP’s could now be earnt. However as neither of us held either objective there was no scoring. 

At the start of my turn three I saw my chance to “win” the game. All I need to do was kill off a few Precursor Knights and a Stormsmith and I’d have the 2 CP’s needed to win. So off I went. I moved Irusk to the front line of my army and used his feat, just to make sure everything would hit and cast Inhospitable Ground, just incase. Using my Winterguard and the Spriggan I killed the required stuff and thought that was that. At this point Liam asked if I was aware I needed 3 CP’s to win the scenario. Now this caused a bit of a problem. As I mentioned a moment ago Irusk was on the very front line of my army with very little to defend him from an e Caine feat turn. an assassination was out of the question however I had a cunning plan involving my IFPM. They charged the remaining Precursor Knights using their Defensive Formation “mini feat” they made quick work of the Precursors which allowed them a further 6 inches of advance, into shield wall. This meant a few of them just managed to engage eCaine. The rest of my turn was spent with the Great Bears engaging the Cyclone and Widowmakers killing rangers. At the end of my turn I earnt 2 CP’s and nervously handed over to Liam. 

I’m not sure on the exact order of things but Liam tried to use the ATGMs and Ol’ Rowdy to kill off the IFPM engaging eCaine, however due to Irusk’s feat (4+ Tough checks and no Knockdown) there were still a couple on him. Also due to him being fairly boxed in, both by Liam’s troops and my own there was no real way for him to get to Irusk. PHEW!
 Liam finished his turn getting things to contest the objectives. 

My turn four rolled around and things were now more a formality. The Great Bears finished off the Cyclone and the Winterguard managed to kill off the last few bits and pieces on the left-sided objective. We called it there with the final score at 4 CP’s to 0. 

This game gave me my third great game of the day and another great opponent. 

What I will take from this game though is to ALWAYS READ THE SCENARIO! I so nearly lost this game but yet again Tough checks came to the rescue. 

Tune in again to read my final thoughts on the whole thing and to see where everyone placed. 

Thanks for reading.

The Pre-Masters Mash Up, a Quick Summary and Game One.

This weekend just gone saw the first Pre-Masters Mash Up. An event I organised to help the local community get in a few games under similar rules to the imminent UK Masters to be held at the UK Games Expo, the weekend of the 5th & 6th June.

What can be said about the day…

Well, it was a great success!

22 players turned out to play 3 games over 11 tables. The action was none stop with several games going to time. Scenarios were randomly drawn and we ended up playing; Convergence, Capture the Flag and Incursion.

I didn’t intend to take part but due to a couple of late drop-outs I was there to “make up the numbers”

As such I will now give you a quick run through of the first game I played… Continue reading