Posts Tagged ‘ Warmachine ’

Hello out there…

Well hello!

It has again been too long since my last post. Hopefully though it won’t stay that way for too long!

There are plans afoot for an ongoing series of posts by one of my club mates who is going through the process of starting a new faction. This should give some insight into choices that have to be made in the process of building a new army from scratch. All the way from which faction to play to what will actually be played in that faction.

I will try and match his content with posts of my own and if things go to plan there should be at least 2 posts a week going forwards.

Thats pretty much it for now but I’ll leave you with some photo’s that chronicle my recent hobby activity…


Breaking News – Privateer Press Steamroller 2012

Well we’ve all been waiting for it and the powers that be have pressed the button!

So here is Steamroller 2012!

A General Update…

So it has again been a while since I last posted an update on, well anything.

To be honest this is a result of not much actually happening in a wargaming sense.

We’ll start first of all with an update to 111 in 2011. In February and March I played a paltry 8 games over the two months, of which 6 were in Febraury! We’ll look at stats first then I’ll explain the reasons for my lack of games.

In 3 of the 8 games I used a Rasheth theme force, two of these games I won and the other was a draw.

I played one game on Vassal and 4 at our weekly club meeting.

I have won 5, drawn 1, and lost 2.

As with January both losses were to ‘caster kills.

“Why so few games?” I hear you ask…

Well February wasn’t so bad, with 6 games played, however I have really struggled to get a game in March. I think there are a few factors contributing to this. First and foremost is the state of the club I attend on a weekly basis. Over the past year or so almost all of our Hordes & Warmachine have moved away, be it through university, work or some other reason. Combine with this that my regular opponent has become dis-enfranchised with his current faction and is in the process of switching to Skorne.

However not all is lost! We have had a couple of other club members show an interest in Hordes & Warmachine and both have started to pick up a few bits. Hopefully they will fall in love with Hordes & Warmachine and we can start getting in some games on a regular basis.

In other news I have fallen hook, line and sinker for the fantastic looking sci-fi miniature game Infinity by the Spanish company Corvus Belli. Beasts of War recently held an “Infinity Week” where they paired up with the guys from Corvus Belli to deliver a week long of cracking content that I think has drawn in a large volume of new interest to the game. I will include below some links that you may find interesting if you like the sound of this cracking game.

I have yet to play a game but have had some stuff for the Pan-Oceania faction for ages. As part of “Infinity Week” Corvus Belli offered 50% off certain army deals and I took advantage of this picking up some Ariadna minis. As such I will soon have two fairly equal pointed forces that I can hopefully run some demos with.



Beasts of War Infinity Week

Anyway that’s it for now. So until next time…

Thanks for reading!

Breaking News – UK Masters 2011

Well as we start the new year preparations are underway for all of our favourite tournaments through out the year.

Arguably the “Premier” event in the UK is the Masters, normally held at the UK Games Expo in Birmingham.

Recently there has been a interesting discussion on The Warhammer Forum re The UK Masters in 2011 – the thread can be found here.

However if you don’t want to trawl through the whole thread here is what we know so far…

The UK masters Event is set for UK Games Expo again this year.

The player limit has increased to 100 players

To fit that many players in, there will be a new location within the venue for hosting the event, so everyone will be in the same room.

It will, most likely, follow the official Privateer Press Masters rules state the following

Format: 50 pt. Army Lists
3 Lists Required Steamroller Variant: Players must bring exactly 3 army lists and must field each army list at least once during the event. Each list requires a different warcaster or warlock.
Standard Steamroller Scenarios
Baseline Steamroller Variants

Pre-registration of army lists will be required a week before the event.

Looks like it should be a good weekend again!

As with last year I will be hosting the Pre-Masters Mash Up, two weeks before the big event.

Foiled again! Almost…

So it was just over a week ago when I put up my last post. In that post I talked about how long it had been since I had played a proper game of Warmachine.

The plan was to play that night, however things don’t always go to plan! Last week I was foiled by our clubs AGM, which wasn’t supposed to last long but in the end took up most of our time at the club. The Thursday after my wife and I fell foul to sickness bug that seems to be doing the rounds. As such the game I had planned with a buddy, who has moved away and was back for the weekend, had to be cancelled. Foiled again!

However, as the more astute of you in the audience will realise, I am now writing this post on a Wednesday. What does this mean I hear you ask… Continue reading

Breaking News! Warmachine Mkii Errata

Just to let you know PP have posted the WM Mkii Errata here.

I haven’t had chance to properly read through yet but take a look!

Pre-Masters Mash Up Games Two and Three.

So after the write-up on game one, here’s games two and three. As I mentioned in the last post I used pIrusk in all the games on the day. 

After the first round I got drawn against one of my buddies and fellow Khador player Jamie Perkins. Jamie is a very good player and someone I have yet to beat… 

The scenario was rolled as Capture the Flag and we were ready to go! 

Game Two – Jamie Perkins – Khador – eSorscha 

Forward Kommander Sorscha
War dog

Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts)
Lady Aiyana & Master Holt
Winter Guard Infantry (Leader and 9 Grunts)
Winter Guard Infantry Officer & Standard
2 Winter Guard Infantry Rocketeers
Winter Guard Mortar Crew (Leader and Grunt)

Eiryss, Angel of Retribution
Harlan Versh
Kovnik Jozef Grigorovich

Jamie won the starting roll and opted to go first. His first turn was fairly standard with Iron Flesh going on his Winterguard Infantry. Pretty much everything either ran or advanced to get in to position. My first turn was very similar. One point to note was that I had my Devastator to my left defending my flag whilst the Spriggan advanced to a position where he could look to contest Jamie’s flag. 

The next couple of turns are a little blurred but here are some highlights… 

The combined force of Jamie’s Spriggan and Nyss Hunters managed to take down my Spriggan. My IFPM charged up the middle and killed some of Jamie’s Winterguard. My Winterguard were more successful in killing my IFPM than anything else. 

Two major turning points in the game came, first, when under Irusk’s feat I took between 10 and 11 Tough checks and managed to pass all but one! The second came late in the game when Jamie moved Beast-09 away from the flag he had done such a good job of guarding all game. This allowed Eiryss to run in and grab a control point. She subsequently died a horrible death but with only a few minutes left in the round there was nothing he could do. 

As such I won the game 1 CP to 0. 

I will not deny that I won this game as a result of Jamie’s mistake and I did feel sorry for him, but I suppose that’s how the cookie crumbles. 

A couple of things it did teach me though is not to take your eye off the prize and potentially the player who makes the least mistakes will come out the winner, even if you’re not on top form. 

Any who on to game three… 

With two wins and a total of 3 CP’s I was at the top of the leaderboard, at my own event! In order to ensure the foul play could not be called I  passed TO responsibilities for the final round to the event sponsor, Phil of Forge Games fame. 

The scenario rolled for this game was Incursion. 

Game Three – Liam Jordan – Cygnar – eCaine 

Captain Allister Caine
Ol’ Rowdy

Arcane Tempest Gun Mages (Leader and 5 Grunts)
Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Team
Precursor Knights (Leader and 9 Grunts)
Precursor Knight Officer & Standard

Eiryss, Mage Hunter of Ios
Reinholdt, Gobber Speculator
Rhupert Carvolo, Piper of Ord
Stormsmith Stormcaller
Stormsmith Stormcaller 

I won the starting roll and choose to go first. Going for a similar set up to the last game I put the IFPM in the middle with a jack either side of them. Irusk was just behind the IFPM with his Wardog and Aiyana & Holt. The Great Bears and Eiryss were in charge of the right flank with the Winterguard in charge of the left. 

First turn saw us both run/advance in to position. Liam had a Cyclone that lay down a couple of Suppresive Fire templates towards the middle of the board and the Black 13th put down another AOE just in front of Eiryss. At the end of his turn, as per the scenario rules, the middle objective was removed. 

On my turn two Eiryss managed to advance round the Black 13th’s AOE and successfully killed their leader (not sure what his name is.) The Spriggan then advanced and managed to kill another member with his grenade launchers. Everything else advanced not doing too much, apart from Irusk who cast Inhospitable Ground. In Tom’s turn he charged his full unit of Precursor Knights towards the IFPM, I’m pretty sure the Piper gave them Pathfinder too. Sadly for Liam only a couple actually managed to engage. Not sure what else happened in Liam’s turn but I do seem to remember their were some very “buffed” rangers right on my line! As Liam was the second player and this was the end of his second turn CP’s could now be earnt. However as neither of us held either objective there was no scoring. 

At the start of my turn three I saw my chance to “win” the game. All I need to do was kill off a few Precursor Knights and a Stormsmith and I’d have the 2 CP’s needed to win. So off I went. I moved Irusk to the front line of my army and used his feat, just to make sure everything would hit and cast Inhospitable Ground, just incase. Using my Winterguard and the Spriggan I killed the required stuff and thought that was that. At this point Liam asked if I was aware I needed 3 CP’s to win the scenario. Now this caused a bit of a problem. As I mentioned a moment ago Irusk was on the very front line of my army with very little to defend him from an e Caine feat turn. an assassination was out of the question however I had a cunning plan involving my IFPM. They charged the remaining Precursor Knights using their Defensive Formation “mini feat” they made quick work of the Precursors which allowed them a further 6 inches of advance, into shield wall. This meant a few of them just managed to engage eCaine. The rest of my turn was spent with the Great Bears engaging the Cyclone and Widowmakers killing rangers. At the end of my turn I earnt 2 CP’s and nervously handed over to Liam. 

I’m not sure on the exact order of things but Liam tried to use the ATGMs and Ol’ Rowdy to kill off the IFPM engaging eCaine, however due to Irusk’s feat (4+ Tough checks and no Knockdown) there were still a couple on him. Also due to him being fairly boxed in, both by Liam’s troops and my own there was no real way for him to get to Irusk. PHEW!
 Liam finished his turn getting things to contest the objectives. 

My turn four rolled around and things were now more a formality. The Great Bears finished off the Cyclone and the Winterguard managed to kill off the last few bits and pieces on the left-sided objective. We called it there with the final score at 4 CP’s to 0. 

This game gave me my third great game of the day and another great opponent. 

What I will take from this game though is to ALWAYS READ THE SCENARIO! I so nearly lost this game but yet again Tough checks came to the rescue. 

Tune in again to read my final thoughts on the whole thing and to see where everyone placed. 

Thanks for reading.